For some reason, I had the overwhelming urge to return to Link Between Worlds last week, and I have to say, the game is really awesome. It's easy to get so caught up in a game's release, and just excitement to play it, it's easy to overlook a game's flaws. I'm please to say, Link Between Worlds holds up amazingly well, and I have no doubt it will be a classic that people are just as eager to return to, years from now.
Anyways, I was also thinking, though, how awesome it would be if the game had an "Expansion" of sorts. Whether it was released as paid DLC, or a separate cartridge entirely, I think there's a ton they could do to broaden the game's scope even more.
I'M ABOUT TO GO INTO SOME SERIOUS SPOILER-TERRITORY, SO IF YOU HAVEN'T BEATEN THE GAME, I URGE YOU TO STOP READING NOW
Alright, with that out of the way... Let's do this!
Basically, you start this "Expansion" playing as Ravio. The gateways between Hyrule and Lorule have been closed, and having been inspired by Link's courage, Ravio is determined to become a hero to his own people. Lorule would be reworked a bit, allowing for a slight passage of time, so the main village and castle are no longer in complete disrepair. It's still a harsh land, mind you, but it shows signs of healing now.
Unlike Link, Ravio wouldn't have a shield; instead, he wields a large two-handed sword. It would start off probably a wooden or rusted sword, eventually acquiring the "Big Goron's Sword", and for the true completionist, the fabled "Great Fairy's Sword".
In terms of gameplay, I imagine him being quite a bit different. He would have longer reach with his attacks, but would also be more vulnerable, maybe only taking damage in full-heart increments (nothing so absurd as one-hit kills like in Hero Mode, though).
The main mechanic to him, though, would be that his abilities use Rupees, as opposed to Stamina. Sprinting would be instant and allow for complete movement, but rupees would fall out of him. Charging his Sword would instead enable a constant state of spinning (commonly known as "Whirlwind" in other games). Running out of of rupees would still allow the use of your abilities, but they would all be treated as level 1 versions, as opposed to the rupee-empowered "Magic" abilities.
Since he doesn't have a Shield, his R-button maneuver would instead be "Parry", which would be a split-second block of sorts. Upon claiming the Big Goron's Sword, though, Parry would immediately be followed with an instant, free-of-charge spin-attack, and with the Great Fairy's Sword in hand, it would also restore a bit of health.
All of the dungeons would be "remixed", as would the general overworld. The Thieves' Hideout would probably be removed entirely, since the Town would have the greatest make-over, being largely rebuilt (even if it's still a shady-looking area, full of shady people). Maybe add a new dungeon elsewhere, reusing those same assets, just for consistency's sake.
Anyways, you would play through Lorule's dungeons, basically as the more "traditional" Zelda experience. No wall-merging, and you'd have to find all of your weapons (or have them awarded via side-quests). At the end of each dungeon would rest a strange, silver shard. Ravio senses power in them, and decides to gather the remaining shards, in hopes of gaining the strength to defend his homeland.
Upon collecting all of these shards, they form together to assemble a large, silver trident. Wait a minute...
Ganon -- the real Ganon -- appears, the very same one as in A Link to the Past. After claiming the Triforce of Lorule, he tears a hole in the fabric of reality, disappearing into nothingness. Hilda manages to escape, rushing to Ravio's House, and uses what little power she has left to blast open a portal to Hyrule, and wind up right in front of Link's house, although Link is suspiciously absent. You and Hilda rush to meet Zelda, only to find Ganon in the castle's main hall. Unarmed, Link is hurled into a wall, and Ganon creates a portal of complete darkness, disappearing into it. Zelda instructs Link to travel back to the Lost Woods to draw the Master Sword from its slumber, while you will be sent to each of the three dungeons to reclaim three ancient, golden medallions, which will be used to reforge Ravio's Bracelet.
After completing those dungeons, the Bracelet is reformed, only this time, both Link and Ravio get one; Link's is Gold, while Ravio's is Silver. From this point on, you can switch characters simply by going to their respective house, and "talking" to the other character.
With the Master Sword in hand (as Link), you cut through the dark portal, revealing instead one of pure light. Entering it, you find yourself in the game's new final dungeon: The Sacred Realm!
Instead of the dark, gloomy lava-filled castle of the original game, I imagine it as a beautiful glass castle, floating high in the case, with glass floors and stair-cases that allow you to peak through the clouds, over Hyrule itself. In this dungeon, you will periodically switch between Link and Ravio (by activating a new type of Switch, unique to this dungeon), with Link tackling the left side of the dungeon and Ravio the right.
I'd probably also throw in a new Tunic for each character, for good measure. For Link, maybe a more heroic-looking Green Tunic (something less wimpy than his original gear).
After completing both sides, the characters would meet back at the start, unlocking a massive gate. Traveling through, you find Ganon facing off against a young man, who looks suspiciously like a taller, red-haired Link. Ganon claims that, without the power of the Master Sword, "his ancient foe" would be powerless to stop him. Ganon raises his trident, and darkness pours into the young man's body, and when he emerges, he has black skin, white hair, and glowing red eyes. Ganon taunts you, then rushes through another doorway. Ravio yells at Link to run after Ganon, and that he'll stay here to face off with this new menace.
Cue Boss Fight #1
Basically, you're fighting as Ravio, against a souped-up versions of A Link to the Past's Link, not unlike the "Shadow Links" you fight from StreetPass. I would make him a little more defensive at times, though, and more prone to using ranged weapons (probably Bow, Bombs, and Boomerang, mostly). Maybe he even disappears, summoning multiple Shadows to fight you at a time.
Defeating him, he tells you that he had faced Ganon ages before, and that he'd vowed to watch over his homeland as the Guardian of Hyrule. He had never stopped to consider what became of the other land that Ganon had conquered, and that his carelessness had cost him dearly. He only hopes that this new Hero of Hyrule can finish what he could not, of which Ravio is certain.
You're Link again, but instead of white, fluffy clouds, you see dark, stormy clouds swirling below you. As you make your way forward, you come face to face with Ganon, now holding both Triforces in his hands. They immediately turn black, and resonate with orange and purple, respectively. He absorbs them into his body, and the top-half of the room's floor shatters as he falls into the dark, swirling clouds. Lightning flashes, and vortex appears within the clouds, from which a truly massive Ganon emerges. This thing would look sweet with 3D-effects turned on.
Cue Actual Final Boss Battle.
No cheesy one-off mechanics this time around, you're just trying to dish out damage while being assailed by tons of attacks, many requiring you to use your Shield to survive, all while summoning Shadow Links to fight you the whole time.
After dealing enough damage, Ganon is still visibly unharmed. Ravio and the Guardian (calling him "Link" would just confuse people) finally run in behind you. With Ganon still visibly unharmed, the Guardian says that the only way to vanquish him will be with their combined Courage. Ravio and the Guardian channel their power of Courage into Link, thus allowing you to strike the final blow.
And... well, from here, the game pretty much wraps up again. Only thing time, the connection between their realms is stable enough that Link and Ravio can continue to travel between them, each aiding the other's home, helping rebuild Lorule and defend Hyrule. The Guardian would remain in the Sacred Realm, but maybe we catch a glimpse of him standing next to LttP's Zelda, who also chose to reside in the Sacred Realm and watch over Hyrule, and now Lorule?
Bonus points: "The Guardian" is now playable in a brand-new difficulty mode, where you only have 3 hearts, but unlimited use of items, a Shield that can absorb any attack, and his Sword has more reach and deals more damage.
....Alright, so that is WAY longer than I intended to type out, but it's something I've honestly thought quite a bit about. Maybe change some things up, but overall, like it!
TL;DR Play as Ravio in a Master Quest-style follow-up adventure, meet the original Link to the Past Link, and add "The Sacred Realm" as a dungeon.
Source by Jcorb
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